Town: Dahædahi Qâ Mîze

Dahædahi Qâ Mîze

Dahædahi Qâ Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceI Qûhu̹ Empire
Sub ProvenceHimlěymus Zone
RegionVi̽ Mokkō Fields
Founded1481
Community LeaderLaird Mlêlêb Èlë Zlepî Shêpí
Area5 km2 (2 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation1280 m (4199 ft)
Average Yearly Precipitation233 cm/y (91 in/y)
Population1405
Population Density281 people per km2 (702 people per mi2)
Town AuraConjuration
Naming
Native nameDahædahi Qâ Mîze
Pronunciation/s̺e/ /qɑ/
Direct Translation[youth] [student]
Translation[Not Yet Translated]

Dahædahi Qâ Mîze (/s̺e/ /qɑ/ [youth] [student]) is a temperate Town located in Himlěymus Zone, I Qûhu̹ Empire, within the Warrenese Shogunate.

The name Dahædahi Qâ Mîze is derived from the Wareneese language, as Dahædahi Qâ Mîze was founded by Mlêlêb Èlë Zlepî, who was culturaly Wareneese.

Climate

Dahædahi Qâ Mîze has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cold 9°C (48°F) and its average temperature during the winter being a cold 4°C (39°F). Dahædahi Qâ Mîze receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Dahædahi Qâ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1280 m (4199 ft) above sea level.

Overview

Dahædahi Qâ Mîze was founded durring the late 16th century in fall of the year 1481, by Mlêlêb Èlë Zlepî. The establishment of Dahædahi Qâ Mîze suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Dahædahi Qâ Mîze was built using the conventions of Wareneese durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Dahædahi Qâ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Dahædahi Qâ Mîze is buildings are built arround a single broad flagstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Unfortuantly, these bare minimum defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Dahædahi Qâ Mîze is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Dahædahi Qâ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dahædahi Qâ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dahædahi Qâ Mîze's parks.

Dahædahi Qâ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dahædahi Qâ Mîze.

Dahædahi Qâ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dahædahi Qâ Mîze has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dahædahi Qâ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dahædahi Qâ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dahædahi Qâ Mîze's public wards, blessings, and other arcane systems.

Dahædahi Qâ Mîze possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Dahædahi Qâ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dahædahi Qâ Mîze's natural decorations nor waterways.

Dahædahi Qâ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dahædahi Qâ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dahædahi Qâ Mîze's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Dahædahi Qâ Mîze there is a constant smell of overcooked presumably ethnic food.

The Hoar Spirit near Dahædahi Qâ Mîze are known to be almost tame, such that they can be put to domestic use.

Dahædahi Qâ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Enchantment energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 5648 m2
    • Cattle and Similar Creatures: 351
    • Poultry: 4215
    • Swine: 281
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 140

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

446 of Dahædahi Qâ Mîze's population work within a Foundational Occupation.

875 of Dahædahi Qâ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 84 (6%) are noncontributers.

Points of Interest

Dahædahi Qâ Mîze is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

The center of Dahædahi Qâ Mîze's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Dahædahi Qâ Mîze. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Dahædahi Qâ Mîze, which lost 138 people, 170, and 49 livestock in the disaster.. History remembers the strom as The Storm of Damnation.

History